Skip to main content

M-S. PLEASANTIME PRODUCTS AND ANR. v. COMMR. OF CENTRAL EXCISE, MUMBAI-I

Citation: [2009] 15 S.C.R. 851

Court: Supreme Court of India

Bench: S.H. KAPADIA, AFTAB ALAM

Case summary

M-S. PLEASANTIME PRODUCTS AND ANR. v. COMMR. OF CENTRAL EXCISE, MUMBAI-I.pdf

Judgment text

{ [2009] 15 (ADDL. ) S. C. R. 851 MIS. PLEASANTIME PRODUCTS AND ANR. v. l COMMR. OF CENTRAL EXCISE, MUMBAI-I (Civil Appeal Nos. 4309-4311 of 2008) NOVEMBER 12, 2009 . B [S. H. KAPADIA AND AFTAB ALAM, JJ. ] Central Excise and Tariff Act, 1985 - Chapter 95 - First Schedule - Heading _95. 04 and 95. 03 - Tests to distinguish -\ ~ toys, puzzles and games in the context of Chapter 95 - Test of common parlance - Dictionary meaning - Trade meaning - Discussed - "Scrabble': a branded word game - Classification of - Held: "Scrabble" is not a puzzle as claimed by assessee since therein there is no fixed outcome, there is no clue as in the case ofa puzzle and there is an element ofskill and chance -;' - "Scrabble" is a board game and falls under Heading 95. 04. A. Central Excise Act, 1944- S. 11A(1), proviso- Invocation of- By Department- Held: On facts, was justified in view of the conduct of the assessetr- Assessee deliberately declared ..

the goods under a particular sub-heading of the Central Excise and Tariff Act to avoid any enquiry in the matter by the Department- Central Excise and Tariff Act, 1985. Words and Phrases: "game", "puzzle", "toy and "educational toy" - Meaning of - Discussed. ~ . • >- The question which arose for consideration in the present appeals was whether the product 'Scrabble', branded word game manufactured by assessee, is classifiable under the Central Excise and Tariff Act, 1985 _,.. as-a board game under heading 95. 04 or as a puzzle under ' heading 95. 03. Dismissing the appeals, the Court l HELD: 1. 1. The difference between a "game" and a ~ . ~ SUPREME COURT-~EPORTS [2009] 15 (ADDL. ) S. C. R. ·-.. \ "puzzle" is brought out by three distinct features, viz. , outcome, clue-chance and skill. In a puzzle outcome is pre- 1 determined and fixed. It is not so in "Scrabble".

A person solving a puzzle, unlike games, does not aim at winning by scoring more points but aims at arriving at the solution by finding the correct answer or by putting it together properly, and winning or losing can only come by way of time taken in solving the puzzle. The other important ·~ difference is that in a "Scrabble" there are no clues whereas in crossword puzzle words are written according ~ to clues. One more distinguishing feature to be kept in mind is, in "Scrabble" there is an element of chance and skill. The player in "Scrabble" gets lettered tiles to create words by chance. These tiles are initially kept in a pouch from which every player picks up the tiles. This is pure matter of chance. Further, apart from the element of 'I"° chance there is also an element of skill involved in ~' "Scrabble". Each lettered tile ~as an assigned value and . } >. _ the player has to create words.

He tries to create words which attain maximum value; tries to gain maximum value '• from the lettered tiles which come by chance to him. This ;is ! "here skill comes in. Each player uses his skill to achieve the highest value. In other words; if a player has. command over language, he can coin or create words with highest maximum value. Th~s, the two elements of chance and· skill are the key elem'~nts of a "Scrabble". In ~ "Sct,abble" no clues are given as in the case of crossword r ! \ or jigsaw puzzles. In "Scrabble", outcome is not fixed or pre-~etermined as in the case of',puzzle. The game is esseptially... in the nature of anagrams played on a board (of 15 x15 squares) which uses the co_ncept ofa crossword only to the extent of arrangement of ~ords formed eith~r vertically or horizontally. The essential characteristic of. crossword to lay down clues and having a solution is absent from "Scrabble". Thus, "Scrabble" is an ingenious J_ mix of,anagrams, crosswords, chance and skill.

It involves lot of luck. So, aided by artful strategy there is a good r chanc~ of beating someone with a better vocabulary. Hence, luck lacks in a puzzle unlike in the game of I OF CENTRAL EXCISE, MUMBAI-I "Scrabble" as an essential constituent. Hence, "Scrabble" y will not fall in the category or class mentioned in subheading 9503. 00, namely, "puzzles of all kinds". Applying the dictionary meaning, "Scrabble" is a board game in ~ which players use lettered tiles to create words in _, fact of manufacturing and clearance of dutiable brand goods "Scrabble" under sub-heading 9504. 90 and, therefore, the longer period of limitation was invocable. 6. Aggrieved by the Orders of the Commissioner (A), Assessee went in appeal to CESTAT bearing Nos. E/1554/02, E/1553/02 and E/32/04. All three appeals filed by the assesses were collectively heard by CESTAT and disposed of by a common Final Order No. A/346-348/08/C-l/EB dated 21. 3. 08.

By l the said order it has been held that "Scrabble" was neither an educational toy nor a puzzle. In other words, CESTAT has confirmed the order of the lower authorities, hence these civil ,.. appeals filed by the Assessee. ' . --~"' \ . A 7. As stated above, in this batch of civil appeals we are concerned with the classification of an item called as "Scrabble". Before ent~ring into dictionary meaning of the word "puzzle" we need to analyse relevant entries in Chapter 95 ofthe CETAwhich are reproduced hereinbelow: ' "CHAPTER 95 · . " TOYS, GAMES AND SPORTS REQUISITES; . ;. PARTS-AND ACCESSORIES THEREOF Heading Sub-heading 1Description . ·of . Rate of . · No. No. goods duty (1) ' (2) (3) (4) 95. 01 9501. 00 ·Wheeled toys designed NIL to be ridden by children (for example, tricycles, scooters, pedal cars); dolls' carriages 95. 02 9502. 00 Dolls representing NIL onlv human beinas 95. 03 9503.

00 Other toys; reduced- NIL size ("scale") models and similar recreational models, working or not; ... puzzles of all kinds '! -' 95. 04 Articles for funfair, table or partoqr games, including'pintables, billiards, special tables for casino gam~s and automatic bowliltg alley equipment _J_ 9504;10 Playing cards NIL 9504. 90 Other· 16% ··(emphasis supplied' by us) 8. The said chapter refers to "Toys, Games and Sports " 1 • Requisites; Parts and Accessories thereof". Heading Nos. 95. 01, 95. 02 and 95. 03 deal with a subject-matter, namely, "Toys" whereas Chapter Heading 95. 04 deals with "Articles for funfair, table or parlour games, including pintables, billiards, special tables for casino games and automatic bowling alley equipment". Broadly, therefore, we have two subject-matters, namely, Toys on one hand and Articles meant for funfair, table or parlour games on the other hand. This conclusion is arrived }: at by applying a rule of interpretation called as "companion test".

Within the subject-matter "toys", we· find that Heading 9501 covers 'wheeled toys', Heading 9502 covers 'dolls' whereas Heading 9503 covers 'other toys; reduced-size models; puzzles ofall kinds'. In sub-heading 9503. 00, the expression "other toys" indicates that all toys other than wheeled toys and dolls would come under sub-heading 9503. 00. In a way sub-heading 9503. 00 is a residuary to sub-headings 9501. 00 and 9502. 00. ' ,4.. According to the assessee, sub-heading 9503. 00 in turn covers ,. _,. three separate and distinct items, namely, other toys; models; puzzles of all kinds. 9. According to the assessee, a "Scrabble" is very similar to a crossword or jigsaw puzzle and, therefore, "Scrabble" falls under sub-heading 9503. 00 which refers to "puzzles of all kinds". According to the assessee, since the expression "other toys" in sub-heading 9503.

00 is followed by a semi-colon, the said expression "other toys" constitutes one separate and distinct • :>· class from "puzzles of all kinds" which itself constitutes a different and distinct class from "reduced-sized models" because, according to the assessee, each of the three classes are followed by a semi-colon. 10. The key question which we have to answer is : whether "Scrabble" is a puzzle. In our opinion "Scrabble" is not a puzzle. Let us first see how "Scrabble" was invented and how it evolved.. When the Great Depression left architect Alfred Mosher Butts out-of-work, he decided to invent a board game. He did his market research and produced a document entitled "Study of Games". He concluded that there are three kinds of parlour games: "number games", such as dice and bingo; "move games", such as chess and checkers; and "word games", such t " as anagrams.

He stated that "it is curious that whiJe two of the three kinds of table ganies has yie-lded such inte·resting: developments, the third has produced nothing better than anagrams". Thus Butts wanted to create a game that (;ombined the vocabulary skills of crossword puzzles and anagrams, with the additional element of chance. The game was originally named ·Lexico, but Butts eventually decided to call the g:ame "Criss-Cross Words". "Scrabble" which mean,s "to Q_rope Y" frantically", was trademarked in. 1948. [See: Succe~~at 60, letter " 11. The difference between a "game" and a "puzzle" is brought out by three distinct features, viz. , outcome, clue-chance and skill. In a puizle outcome is pre-deterrnined and fix~d. It is not so in "Scrabbl~". For example, in crossword, outcom_e is predetermined or fixed. In a crossword puzzle, there is a grid of squares and blanks into which words crossing vertically or . 1 horizontally are written according to clues. [See: Encyclopaedia .

~ :f Britannica]. Similarly, a jigsaw puzzle is a contrivance for testing ingenuity. In jigsaw puzzle there is a set of varied, irregularly shaped pieces, which when properly assembled form amap or picture. These are examples to demonstrate that in a puzzle the outcome is fixed or pre-determined. which ·is not there in "Scrabble". A person solving a puzzle, unlike games, does not aim at wining by scoring more points bul aims at arriving at the . solution by finding the correct answer or by putting· it together · . •·~ properly, and winning or losing can only come by way oftime taken in solving the puzzle. 12. The other important difference is that in a "Scrabple" there are no clues whereas in crossword puzzle, as stated above, words are written according to clues. 13. One more distinguishing feature to be kept in mind. is, in "Scrabble" there is an element ofchance and skill. The player _( in "Scrabble" gets lettered tiles to create words by chance.

According to The Concise Oxford English Dictionary, Tenth Edition, Revised, "Scrabble" is defined as a board_game in which players use lettered tiles to create words in crossword fashion. These tiles are initially kept in a pouch from which every player picks up the tiles. This. is pure matter of chance. Further, apart from the element of chance there is also an ·element of skill involved in "Scrabble". Each lettered tile has an assigned value· · . · and the player has to create words. He tries to create words which • attain maximum value; tries. to gain maximum value from the lettered tiles which come by chance to him. This is where skill comes in. Each player uses his skill to achieve the highest value. In other words, if a player has command over language, he can coin or create words with highest maximum value. Thus, these two elements of chance and skill are the key elements of "Scrabble". In "Scrabble" no clues are given as inthe case of , crossword or jigsaw puzzles.

In "Scrabble", outcome is not fixed or pre-determined as in the case of puzzle. The game is essentially in the nature of anagrams played on a board (of 15 X 15 squares) which uses the concept of a crossword. only to the extent of arrangement of words formed either vertically or horizontally. The essential characteristic of crossword to lay -- down clues and having a solution is absent from "Scrabble". Thus, "Scrabble" is an ingenious mix of anagrams, crosswords, chance and skill. It involves a lot of luck. One of the crucial · ingredients is that you cannot know what tiles are on your opponent's rack or which you Will draw next. So, aided by artful strategy there is a good chance of beating someone with a better vocabulary. [See: Spell Bound, by Oliver Burkeman,· The ... • . it is seen that luck lacks in a puzzle unlike· in the game of · · "Scrabble" as an essential constituent. 14. Hence, in our view, "Scrabble" will not fall in the category· or class mentioned in sub-heading 9503.

00, namely, "puzzles of all kinds". · · ·G· 15. Applying the dictionary meaning, "Scrabble"js a board · game in which players use lettered tiles to· create· words in a . . crossword fashion. [See: The Concise Oxford English Dictionary, Tenth Edition, Revised]. · 16. Apart from the analysis of the entries in Chapter 95 and H, apart from the dictionary meaning, discussed above, we may now refer to trade meaning of the word "Scrabble" in India. ~ 17. In the case of The Dy. CommissionerofSales Tax (Law) Board of Revenue (Taxes), Emakulam vs. Mis. G. S. Pai and Company-AIR 1980 SC page 611, this Court held that while interpreting the entries in Sales-tax Legislation, it should borne in mind that the words used in the entries must be construed not in any technical s~nse but as understood in common parlance.

Courts must give the words, used by the legislature, their popularisense meaning "that sense which people conversant with the " subject-matter with which the statute is dealing, would attribute to it". The word in the entry must, therefore, be interpreted according to ordinary parlance. and must be given a meaning which people conversant with the commodity would ascribe to it. Applying the said test of "common parlance" or trade meaning and commercial nomenclatures, we are of the view that "Scrabble" is a board gamP.. ! f one attends any departmental store in Mumbai like Oxford or Crossword, "Scrabble" is put in the board game section and not in the section for puzzles. Therefore, even by the test of common parlance "Scrabble" is not the puzzle. It is a game. 18. The word "game" in commercial sense means an article or apparatus used in playing games.

According to Words and Phrases, Permanent Edition, the word "game" also defines, in certain context, instrumentalities used in playing them. .. According to Stroud's Judicial Dictionary, a "game" is a form of • play or sport especially a competitive one, played acco~ to rules and decided by skill and chance. According to Words and Phrases, Permanent Edition, the instruments by which chance may be developed and upon which skill may be exercised are also games - such as cards, dice, balls, figures, letters, checks etc. Therefore in a game there is a trial of skill or chance between two or more contesting parties according to some rule(s) by which one may succeed or fail. It is a contest for J success, for a trial of chance or skill and it embraces every contrivance which has for its object sport, recreation or amusement. These are the various dictionary meanings of the ' word "game". Applying the dictionary meaning, we are ofthe view - -f I that "Scrabble" is a board game.

It is not a puzzle. In the ' circumstances, it falls under Heading 95. 04 and not under subheading 9503. 00 of the CETA. 19. In the alternative, it is the case ofthe assessee that they are also selling what is called as "Junior Scrabble" which is an educational toy which falls in sub-heading 9503. 00 of the CET under the expression "Other Toys". It is submitted that "Junior ,,t Scrabble" has an element of playfulness and recreation. It is submitted that it is not a process b\,Jt an article a child can play and develop his word power with the scrabble. It is submitted that "Junior Scrabble" is a pictorial dictionary and in it every child has to put the character and arch after identifying it. We find no merit in this contention. At the outset, it may be stated that - according to the pleadings "Scrabble" is a toy in the nature of a puzzle. This plea indicates that even according to the appellant o ....

it is a "toy puzzle" and consequently it can only fall in the category of "puzzles of all kinds". However, as stated above, "Scrabble" - (a branded word game) is not a puzzle as in "Scrabble" ther~ is no fixed outcome, there is no clue as in the case of a puzzle and there is an element of skill and chance. 20. According to "The Concise Oxford English Dictionary, Tenth Edition", a "toy" is an object for a child to play with, typically a model or miniature, replica of something. The gadget or a .. machine providing amusement is a toy. In 1914 even a car was ' ' a toy for a rich man. According to Stroud's Judicial Dictionary, Fifth Edition, construction kits for making model are "toys and games". According to Encyclopedia Americana originally a"toy" was made for adults rather than children, however, by 19th century the word came to denote a child's play-thing.

According to Encyclopedia Americana toys are tools of the human child, training him in physical skills, developing his imagination and stimulating his thinking. Predominantly, it is a play-thing. Toys _j imitate in miniature the world familiar to children. According to Encyclopedia Americana, "educational toys" includes kits for building structures such as bridges and geodesic domes. Miniature railways on tracks are educational toys. However, with 8G4 . SLJF;>REME COURT·;RE:PORTS [2009) 15 (ADDL. ) S. C. R. the change in educational methods in the 20th century the pattern of toys has undergone a change. Advance thinking in child -\ - ·welfare has influenced the shape of toys and special standards . ofsafety and hygiehe are enforced today. Kindergarten methods · have Influenced the pattern oftoys and introduced building blocks ~nd. constructor sets, colour mosaics and educational jigsaws 8 into the definition of the expression "educational toys".

However, in 20th century also soft toys remain popular like "teddy bear". In 20th century vinyl plastic and foam rubber has revolutionized the toy inqustry and has communal toys - climbing frames, splash pools and sand trays. 21. Thus, going by the dictionary meanings of the word "educational toy" one finds that"educational toys" remain even toc/aytoo/s ofamusement. Theyremain an object for a child to playwith. One needs to apply the predominant test in such cases. Applying these tests, we are of the view that even a "Junior Scrabble" will not fall in the category of''educational toys". As stated earlier, the twomain elements of"Scrabble" are-chance and skill. These elements are absent in a toy. Hence even a "4unior Scrabble" is not an educational toy. It is a game. It reniains a board game and in the context of the placement of the entries in Chapter 95 which we have discussed above, in our vi~w, even "Junior Scrabble" will come under Chapter Heading 95. 04 ofthe. CETA. ,· . . . . .

. . - . 22·. Now; coming to the question of extended period of · .. limitation, it is the case of the assessee that they bonafidely -. :\ F. believed that "Scrabble" is a toy in the nature of a puzzle and, therefore, ityvas classifiable under sub-heading 950~. 00 of the CETA According to the assessee, the longer period of limitation . was not invocable under the proviso to Section 11A(1) ofthe 1944 Act as the assessee had stated in all their annual dedarations that they are manufa'Cturing toys and· puzzles classifiable under Heading 95. 04 and sub-heading 9503. 90 of the CETA; particularly, when in their declarations they had declared that they were manufacturing toys and puzzles which . carried the brand name of the. ir licensors Mis. J. W. Spears & Sons Ltd. , U. K. , arid since "Scrabble" was a product of M/s. J. W. I Spears & Sons Ltd. , U. K. , it cannot be said that they had ,. f deliberately suppressed the fact of manufacture of "Scrabble''.

We do not find merit in this submission. Firstly, as stated above, 0 the case of the assessee was that they had annexed a list of items manufactured by them which included items falling under Headings 95. 03 and 95. 04 of the CETA. This has not been proved. The list is not there on record.. In the circumstances, the authorities below were right in rejecting this contention of the assessee. Secondly, we find that in the declaration(s) even y ,; though the assessee had doubts about the excisability of the said item and even though the assessee had sought clarification as far back on 5th September, 1994; they did not mention the word "Scrabble" in the body of the declaration(s) filed with the Department. They did not mention the details of the game "Scrabble". Therefore, this conduct of the assessee clearly indicates that the assessee herein deliberately declared branded goods under sub-heading 9503. 00 of the CETA to [) avoid any enquiry in the matter by the Department.

For the above >-- ....... reasons, we are of the view that the Department was justified in invoking the proviso to Section 11A (1) of the 1944 Act. 23. For the above reasons, we find no merit in the civil appeals herein and the same are accordingly dismissed with no order as to costs. B. B. B. Appeals dismissed. ~- L